I'm a game programmer with interest in Artificial Intelligence and GamePlay systems.
Bringing the worlds of designers to live is one of the best things there is.
I have a wide skillset with multiple engines and languages, such as Unity (C#) and Unreal engine(C++),
multiple types of version control, for example GitHub and svn,
and other development softwares as slack, jenkins, and trello.
My experience with soft skills include:
Fluent work in english
Teamwork in a team of 10+
Working under pressure
Besides programming, in my free time I like to solve (logic)puzzles, ride on my bike, and take pictures.
For The Red Stare,
I have made most of the AI in the game.
With The Red Stare, we won two prizes in the dutch game awards 2017.
As IGAD Graduation project
I made a Casino Management Simulation Game
I did this project fully on my own, including design and all programming.
Halloween Hunt is a hide'n seek multiplayer game, with a AI seeker.
For this game I made the seeker AI.
Other than the previous projects, I worked on multiple projects under NDA
for those projects I worked with, but not limited to:
For A Toon York Story,
I have made a couple of 2d platformer enemies, and a bossfight.
“Matthieu was great to work with, thinking along with what we requested and making it work without many issues. He was also very pleasant to interact with throughout the project - id gladly work with him again!”
“I've had the pleasure of working with Matthieu on two separate projects. He has always shown great dedication to both the project and his personal tasks, as well as the ability to find his own solutions and incorporate feedback when required. Knowing Matthieu as someone with excellent work ethics and a great technical skill set, I would happily work with him again.”